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GAME ANIMATOR

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  Game animator What’s the first thing you should do? I’d say the first thing is:

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STEP 1: 



Figure out what kind of animation you WANT to do. What kind of animator do you want to be? (game animator education)Because there’s a wide variety of animation jobs out there! You could be a 3D animator, you could be a 2D animator, or you could be a pixel animator! You could be an FX animator.



STEP 2: 


Become good at it. Now it’s time to learn the craft. Fortunately, there are all kinds of resources available to you! To start, you’re going to want to pick up a particular book: 


The Animator’s Survival Kit by Richard Williams. Just about every animator I’ve ever met knows it (and probably owns it).   I can personally vouch for the quality of the Animation Mentor, but there are several good options out there, so be prepared to-do some research. (day in the life of a video game animator)


There are a lot of metrics you cause to gauge a school’s quality, but my personal favorite approach is to simply look at the animation work of its graduates.





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The average quality of the student reels coming out of an animation program will say a LOT about the quality of that program. Better yet, see if you can find out each school’s graduate job placement rate! What percentage of graduates from each program actually succeeded in landing an animation job after graduating?


 That’ll tell you a LOT about how effective any given program is at preparing its students for employment in the industry. It’s also worth at least considering the school’s location, because schools do tend to network with the studios closest to them. 


Now, fair warning to the2D animators out there: you’re probably going to have an easier time finding the traditional animation courses at the universities. 


And pixel animators, you’re not likely to find formal courses for your craft anywhere, but pixel animation is all built on untraditional 2D fundamentals anyway, so your best bet is probably to look into the 2D courses.



Then you can dig into online resources for pixel art on your own time to see how best to apply those traditional 2D skills to your chosen medium. Of course, expensive schooling isn’t the only route available to you! Self-teaching is always an option. 


You absolutely CAN just download a demo for Maya, Max, Blender, Moonboot, Spine, or Asperity and start figuring this stuff out for yourself.


 You’ve got a long, difficult road of self-training ahead, though, so take advantage of every single resource you can find. Fortunately, there are a wide variety of resources available to you! Way more than there were when I was coming up.



 And now there’s even an easy way to find them! Go to animatorsresourcekit.blog and you will find an enormous list of tutorials, books, rigs and tools which you can use, many of which are freely available! Just remember that your focus should be learning the CRAFT, not the tools. 


Once you’ve internalized the principles of animation, you’ll be able to jump between tools(and even animation mediums) WAY easier. Now, if you’re hoping to get into pixel animation, you may need to do some further searching to find resources specific to your craft. I do know of one particularly good book called Pixel-Logic by Michael Aziz.


 It is an excellent resource, especially for the price. And you can actually find a lot of great pixel animators sharing tips and tutorials on blogs or Twitter, so seek those people out and absorb all you can.  


So if you want to be thrown to land that job offer, the quality and creativity of your work HAS to stand out from the pack. Of course, that doesn’t mean that you yourself should stand out from the pack!

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 STEP 3:


 Build a demo reel. To get a job in animation, you’re going to need to show potential employers examples of your work. .  try to make the presentations broadly appealing as you can. Avoid including anything offensive or unprofessional.


 You don’t want to blow your chance with a studio over something like an unreadable font or profanity or an obnoxious background music track. Ok, so now you have a great reel. At long last, you are ready for.



 STEP 4:


 The Job Hunt. At this point, it’s just a matter of finding out who’s hiring and sending out applications. Since you have nonprofessional experience yet, that first job is going to be the HARDEST one to get, so be ready to cast a WIDE net, and look for internship opportunities if you're a student. 



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If you go to gamedevmap.com,you can find a list of most of the game studios in any given area. This can be a great way to see if there are any studios near you, but - unless you just happen to live in a game dev hub like San Francisco or Montreal or LA or Seattle - chances are that you’re going toned to be prepared to relocate. But apply everywhere. 


Even to studios that aren’t your top pick. Even to jobs that you don’t feel like you’re good enough for yet. Believe me, the first animation job I landed coming out of school was at Pixar Canada.


 I STILL feel like that shouldn’t have happened, but it did, and ONLY because I actually took the time to apply on a whim. So just do it. 



 TIP #2: 


Study movement every day. Our entire craft is about analyzing and reproducing movement. So, learn to observe that movement in your daily life! Keep an eye out for interesting walks or expressions, learn to analyze the intricacies of body language. Think about how you would animate that body language.



 TIP #3: 


Prioritize studying real life. It can be tempting to spend a lot of energy studying other people's animation. But, ultimately, reality is the thing you should be studying most, because real life is the source material we’re ALL drawing from. When you’re looking at another animator’s work, what you are seeing is their creative interpretation of reality. .



TIP #4:


 Study acting. You don’t necessarily have to be a good ACTOR (because that is a fundamentally different skill), but it is still important to understand the fundamentals of acting. 


I mean, when you’re animating a character, you’re effectively acting through them. .


 TIP #5: Learn to draw. If you’re planning to be a traditional 2D animator, you are definitely going to need to hone your skills with a pencil.



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you all who are interested in Game Development.  The game I am going to build is already on Play Store so if you want to know what we will be building you can check out the application in the Play Store.

  But if you don't want to download the application let’s see it here what we are going to build. It is a very simple 2D game and it is an endless running game where you just need to keep running and avoid the gaps. If you go inside any gap you will die.

 

To make the things more interesting we have coins and if you collect the coins you will get more points. And the running speed is increasing with distance and it is making the game a little bit challenging. Now let's discuss the tools that you need for this Course. We basically need just two things, android game development Unity and Visual Studio Code. And both are free.

 

It is not at all necessary that you use Visual Studio Code, you can use any other code editor, it doesn't actually matter. Or you can also go with a notepad but I would never recommend that. But the main part of any game is designing the graphics like characters, backgrounds, objects and for these things you need other tools like Photoshop, illustrator etc. if we talk about only 2D games.

 These tasks require a lot of thinking and creativity so I used some open source websites to get some free graphics that we can use in our game. And you will also use the same graphics that will be used.

So you don't need to worry about photoshop stuff in this course.  And you must download it. After the tools let me tell you who can join this course. And I guess anyone can join this course, you just need the understanding of Object Oriented Programming.

 Or if you know a little bit about C# then it is awesome. We will be using C# here but don't worry if you don't know anything about C#. If you know about Java then you can easily catch the course, because C# and Java are almost the same. If you don't know about Java then also don’t worry, you can catch it up if you know the basics of Object Oriented Programming. 

 



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https://techguidescode.blogspot.com/2020/07/Animator-what-is-Animator.html



 

 

With the help of animation you can also do 


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make video from pictures

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There are other animation works also

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